
Manfred Rickenbocker
The Elliance
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Posted - 2009.02.22 21:59:00 -
[1]
Edited by: Manfred Rickenbocker on 22/02/2009 22:02:00
Originally by: CCP Nozh
Gallente Electronic Subsystem 1 - Warp Scramble Range
Is this to both Warp Scramblers and Warp Disruptors?
Originally by: CCP Nozh
Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints Gallente Defensive Subsystem 3 - Drone Hitpoint Bonus
These wont be stacked against each other will they? Gallente DS3 might be better served with a drone bay m3 bonus like the Ishkur/Eos to fit racial flavor, but I hate those bonuses to begin with. Compared with the other races Gall. DS3 needs to be an HP bonus, or copy the Amarr rep cap bonus. (Edit) If all will be an HP bonus, should the armor % bonus be higher than the shield % bonus to account for shield recharge adding to tank?
Originally by: CCP Nozh
Amarr/Minmatar Electronic Subsystem 2 - Signature Radius/Scan Resolution Amarr/Minmatar Electronic Subsystem 3 - Scan Strength
Isn't Scan Resolution and Scan Strength functionally the same thing? Seems like for the bonus, Id rather fit ElecS2 since it can potentially help boost tank. I also feel bad for Gallente and Caldari since they dont get this option.
Originally by: CCP Nozh
Gallente Propulsion Subsystem 1 - MWD Signature Radius Penalty Reduction
Seems silly because speed should functionally outweigh the signature penalty. That is unless its a large bonus, say 10% per level.
Originally by: CCP Nozh
(any) Propulsion Subsystem # - Warp Speed / Capacitor Bonus
I presume that's capacitor need to initiate warp? I don't know who would take that module for that bonus, and warp speed is silly if you use gang warp. Agility is 100% better because it will change the time needed to get into warp and warp speed is meaningless for a skilled solo pilot.
Another note on the Propulsion Subsystems, try and keep the bonus' to similar subsystems together. Amarr 1 is agility, 2 is AB bonus (no MWD?), 3 is MWD sig. Caldari is 1 agility, 2 warp, 3 AB speed. Etc Etc. Do this: 1) Agility, 2) Velocity, 3) MWD/AB Velocity or Cap After that, put the appropriate slots together (should be easy to swap the attributes) and it seems to flow a bit better.
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